Kamis, 21 April 2011

celestia luna : philo changes


PHILO CHANCE

Philo chance

option chance

1 = 70%
2 = 20%
3 = 7.5%
4 = 2%
5 = 0.5%


status type

lvl 0-39 pilo stone

plus_strength ( 7.00% ) = 1 ~ 4
plus_intelligence ( 7.00% ) = 1 ~ 4
plus_dexterity ( 7.00% ) = 1 ~ 4
plus_wisdom ( 7.00% ) = 1 ~ 4
plus_vitality ( 7.00% ) = 1 ~ 4
plus_physic_attack ( 5.00% ) = 0.5 ~ 1.5
plus_physic_defense ( 5.00% ) = 0.5 ~ 1.5
plus_magic_attack ( 5.00% ) = 0.5 ~ 2.5
plus_magic_defense ( 5.00% ) = 0.5 ~ 2
plus_critical_rate ( 5.00% ) = 1 ~ 10
plus_critical_damage ( 0.00% ) = 0 ~ 0
plus_accuracy ( 5.00% ) = 1 ~ 5
plus_evade ( 5.00% ) = 1 ~ 4
plus_move_speed ( 2.00% ) = 1 ~ 15
plus_life ( 10.75% ) = 1 ~ 50
plus_mana ( 10.75% ) = 1 ~ 50
plus_recovery_life ( 2.00% ) = 1 ~ 3
plus_recovery_mana ( 2.00% ) = 1 ~ 3
percent_strength ( 0.00% ) = 0 ~ 0
percent_intelligence ( 0.00% ) = 0 ~ 0
percent_dexterity ( 0.00% ) = 0 ~ 0
percent_wisdom ( 0.00% ) = 0 ~ 0
percent_vitality ( 0.00% ) = 0 ~ 0
percent_physic_attack ( 0.00% ) = 0 ~ 0
percent_physic_defense ( 0.00% ) = 0 ~ 0
percent_magic_attack ( 0.00% ) = 0 ~ 0
percent_magic_defense ( 0.00% ) = 0 ~ 0
percent_critical_rate ( 0.00% ) = 0 ~ 0
percent_critical_damage ( 1.50% ) = 0.5% ~ 1.5%
percent_accuracy ( 0.00% ) = 0 ~ 0
percent_evade ( 0.00% ) = 0 ~ 0
percent_move_speed ( 1.00% ) = 1% ~ 3%
percent_life ( 0.00% ) = 0 ~ 0
percent_mana ( 0.00% ) = 0 ~ 0
percent_recovery_life ( 0.00% ) = 0 ~ 0
percent_recovery_mana ( 0.00% ) = 0 ~ 0

lvl 40 ~ 74 pilo stone


plus_strength ( 7.00% ) = 2 ~ 7
plus_intelligence ( 7.00% ) = 2 ~ 7
plus_dexterity ( 7.00% ) = 2 ~ 7
plus_wisdom ( 7.00% ) = 2 ~ 7
plus_vitality ( 7.00% ) = 2 ~ 7
plus_physic_attack ( 5.00% ) = 0.5 ~ 2.5
plus_physic_defense ( 5.00% ) = 0.5 ~ 2.5
plus_magic_attack ( 5.00% ) = 0.5 ~ 3.5
plus_magic_defense ( 5.00% ) = 0.5 ~ 3
plus_critical_rate ( 5.00% ) = 3 ~ 15
plus_critical_damage ( 0.00% ) = 0 ~ 0
plus_accuracy ( 5.00% ) = 2 ~ 7
plus_evade ( 5.00% ) = 2 ~ 6
plus_move_speed ( 2.00% ) = 3 ~ 17
plus_life ( 10.75% ) = 30 ~ 100
plus_mana ( 10.75% ) = 30 ~ 100
plus_recovery_life ( 2.00% ) = 1 ~ 3.5
plus_recovery_mana ( 2.00% ) = 1 ~ 3.5
percent_strength ( 0.00% ) = 0 ~ 0
percent_intelligence ( 0.00% ) = 0 ~ 0
percent_dexterity ( 0.00% ) = 0 ~ 0
percent_wisdom ( 0.00% ) = 0 ~ 0
percent_vitality ( 0.00% ) = 0 ~ 0
percent_physic_attack ( 0.00% ) = 0 ~ 0
percent_physic_defense ( 0.00% ) = 0 ~ 0
percent_magic_attack ( 0.00% ) = 0 ~ 0
percent_magic_defense ( 0.00% ) = 0 ~ 0
percent_critical_rate ( 0.00% ) = 0 ~ 0
percent_critical_damage ( 1.50% ) = 0.5% ~ 2%
percent_accuracy ( 0.00% ) = 0 ~ 0
percent_evade ( 0.00% ) = 0 ~ 0
percent_move_speed ( 1.00% ) = 1% ~ 3%
percent_life ( 0.00% ) = 0 ~ 0
percent_mana ( 0.00% ) = 0 ~ 0
percent_recovery_life ( 0.00% ) = 0 ~ 0


level 75 ~ 99


type

plus_strength ( 7.00% ) = 3 ~ 9.5
plus_intelligence ( 7.00% ) = 3 ~ 9.5
plus_dexterity ( 7.00% ) = 3 ~ 9.5
plus_wisdom ( 7.00% ) = 3 ~ 9.5
plus_vitality ( 7.00% ) = 3 ~ 9.5
plus_physic_attack ( 5.00% ) = 0.8 ~ 2.5
plus_physic_defense ( 5.00% ) = 0.8 ~ 2.5
plus_magic_attack ( 5.00% ) = 1 ~ 4
plus_magic_defense ( 5.00% ) = 1 ~ 3.5
plus_critical_rate ( 5.00% ) = 5 ~ 20
plus_critical_damage ( 0.00% ) = 0 ~ 0
plus_accuracy ( 5.00% ) = 2 ~ 7
plus_evade ( 5.00% ) = 2 ~ 6
plus_move_speed ( 2.00% ) = 5 ~ 19
plus_life ( 10.75% ) = 50 ~ 130
plus_mana ( 10.75% ) = 50 ~ 130
plus_recovery_life ( 2.00% ) = 1.5 ~ 3.5
plus_recovery_mana ( 2.00% ) = 1.5 ~ 3.5
percent_strength ( 0.00% ) = 0 ~ 0
percent_intelligence ( 0.00% ) = 0 ~ 0
percent_dexterity ( 0.00% ) = 0 ~ 0
percent_wisdom ( 0.00% ) = 0 ~ 0
percent_vitality ( 0.00% ) = 0 ~ 0
percent_physic_attack ( 0.00% ) = 0 ~ 0
percent_physic_defense ( 0.00% ) = 0 ~ 0
percent_magic_attack ( 0.00% ) = 0 ~ 0
percent_magic_defense ( 0.00% ) = 0 ~ 0
percent_critical_rate ( 0.00% ) = 0 ~ 0
percent_critical_damage ( 1.50% ) = 1% ~ 2.5%
percent_accuracy ( 0.00% ) = 0 ~ 0
percent_evade ( 0.00% ) = 0 ~ 0
percent_move_speed ( 1.00% ) = 1.5% ~ 3.5%
percent_life ( 0.00% ) = 0 ~ 0
percent_mana ( 0.00% ) = 0 ~ 0
percent_recovery_life ( 0.00% ) = 0 ~ 0

level 100 ~ 124


type

plus_strength ( 7.00% ) = 4 ~ 11.5
plus_intelligence ( 7.00% ) = 4 ~ 11.5
plus_dexterity ( 7.00% ) = 4 ~ 11.5
plus_wisdom ( 7.00% ) = 4 ~ 11.5
plus_vitality ( 7.00% ) = 4 ~ 11.5
plus_physic_attack ( 5.00% ) = 1 ~ 3
plus_physic_defense ( 5.00% ) = 1 ~ 3
plus_magic_attack ( 5.00% ) = 1.5 ~ 4
plus_magic_defense ( 5.00% ) = 2 ~ 4.5
plus_critical_rate ( 5.00% ) = 7 ~ 23
plus_critical_damage ( 0.00% ) = 0 ~ 0
plus_accuracy ( 5.00% ) = 3 ~ 10
plus_evade ( 5.00% ) = 2 ~ 8
plus_move_speed ( 2.00% ) = 5 ~ 20
plus_life ( 10.75% ) = 100 ~ 170
plus_mana ( 10.75% ) = 100 ~ 170
plus_recovery_life ( 2.00% ) = 1.5 ~ 3.5
plus_recovery_mana ( 2.00% ) = 1.5 ~ 3.5
percent_strength ( 0.00% ) = 0 ~ 0
percent_intelligence ( 0.00% ) = 0 ~ 0
percent_dexterity ( 0.00% ) = 0 ~ 0
percent_wisdom ( 0.00% ) = 0 ~ 0
percent_vitality ( 0.00% ) = 0 ~ 0
percent_physic_attack ( 0.00% ) = 0 ~ 0
percent_physic_defense ( 0.00% ) = 0 ~ 0
percent_magic_attack ( 0.00% ) = 0 ~ 0
percent_magic_defense ( 0.00% ) = 0 ~ 0
percent_critical_rate ( 0.00% ) = 0 ~ 0
percent_critical_damage ( 1.50% ) = 1% ~ 3%
percent_accuracy ( 0.00% ) = 0 ~ 0
percent_evade ( 0.00% ) = 0 ~ 0
percent_move_speed ( 1.00% ) = 1.5% ~ 4%
percent_life ( 0.00% ) = 0 ~ 0
percent_mana ( 0.00% ) = 0 ~ 0
percent_recovery_life ( 0.00% ) = 0 ~ 0
percent_recovery_mana ( 0.00% ) = 0 ~ 0

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